Dressmaker GuideFan guide

Dressmaker Wiki

Last updated . Dressmaker is a fan-made guide and is not affiliated with the developers.

This is the reference layer for the dressmaker game — the tables to keep open in a second tab. Dressmaker is a cozy dressmaking simulation from elyaradine, sarandipityx and raithza, published by Free Lives and out on Steam since September 21, 2026 for Windows and macOS.

Everything here comes from what the developers published themselves: the official Steam store page and their own itch.io devlog. Where a number is not published, this page says so instead of guessing.

Materials at a glance

The store page names five fabrics outright — cotton, linen, wool, silk and velvet — then promises 'a wide range of fabrics', which the developers counted at over 450 for launch. No per-fabric stats or prices are published, so these notes describe how each family behaves in real dressmaking — the vocabulary the game is built on.

FabricWhat it does well (drape, warmth, structure, shine)Best suited toWatch out for
CottonSoft even drape, matte finish, holds a shapeEveryday commissions, fitted bodices, first attemptsCreases; looks flat beside silk or velvet; buttons vanish on prints
LinenCool, dry handle and a visible weaveSummer dresses, relaxed skirts where the cloth is the decorationThe loud weave swallows fine lace; creases at every fold
WoolWarm, matte and structured — holds a tailored lineCold-weather commissions, tailored bodices, heavier skirtsBulk builds at seams and hems; swallows light trims
SilkHigh shine, fluid drape, almost no weightEvening and wedding commissions, bias-cut panels, gownsOff-centre panels show in the light; slippery to lay out
VelvetDeep colour, light-absorbing pile, instant dramaOne statement piece, such as a bodice against a matte skirtThe pile has a direction, so panels cut opposing ways read as different shades
Specialty / printed fabricsEverything else on the shelfPrints, novelty cloth, dresses where the print is the pointNo per-bolt stats or unlock order published; judge these by family

Where this table stops being useful

That last row is a family, not a bolt: we can tell you how cotton behaves, not that bolt 217 runs heavy. Shop by weight, by drape and by whether the print has a direction.

Pattern pieces and garment panels

A dress here is not an item you pick off a menu. It is assembled from pattern pieces you arrange on cloth, cut out and sew together, and the store page is explicit that 'how you choose to arrange and cut out your fabric is what appears on the final dress' — you 'take full control over what fabric to use for each panel.' Two words decide the result. Grain is the direction the threads run in the cloth; align a piece with it and the panel hangs straight. Bias means cutting diagonally across that line, which makes the same cloth drape softer.

Paper pattern pieces laid out on strawberry-print fabric with shears resting on the cloth

Garment areaWhat it decidesWhat to consider
BodiceThe panel closest to your customer's face, and the most piecesFine prints survive here; align the centre front to the grain; contrast fabric reads best
SleevesA mirrored pair, cut twice as oppositesDirectional prints flip on the second sleeve; plainer cloth lets the bodice lead
SkirtThe largest pieces, so the most cloth and the most print on showThe home for a statement fabric; grain hangs evenly, bias is dramatic
Trim and finishingBands, edgings and decoration on the finished garmentJudge a trim against the panel it sits on — lace over velvet disappears

The how to play Dressmaker walkthrough takes these same stages in order, and the sewing tips page goes deeper on layout and seam order.

Decorations: buttons, bows, appliqué and lace

The store page names four decoration types: buttons, bows, appliqué and lace trims, placed 'wherever you like with complete creative freedom', from over 350 accessories in the launch build. Appliqué is the odd one: you plan it in the sketchbook, so it is a design choice and a decoration at once.

DecorationWhat it is forWhere it reads best
ButtonsSmall, repeated, precise — a row is rhythm, not a focal pointCentre fronts, cuffs and bodice openings, where the spacing shows
BowsOne soft, rounded shape that pulls the eye to a single pointWaistlines, shoulders, the back, a neckline — scaled to the commission
AppliquéShaped fabric placed on the surface as a design elementMotifs on a skirt or shapes across a bodice, in a contrasting tone
Lace trimEdging for borders, hems, necklines and seams — a linear decorationAny line that wants following: a hem, a cuff, a panel boundary

The loop, in reference form

Six stages, in the order the game asks for them. Dressmaker runs on two currencies, coin and reputation, and not one in-game price has been published. Where a cost is unknown, the table says so.

StageWhat you doWhat it costs
1. Design in the sketchbookChoose a silhouette, colour it, add fabric samples and appliquéNothing but time — designing is planning, not spending
2. Buy fabricBuy from the shelves; over 450 fabrics ship with the gameCoin. Per-fabric prices are not published.
3. Arrange and cutLay the pieces out on the cloth, check the mannequin, then cutThe cloth itself. Cutting is irreversible; the preview is your only undo.
4. Sew the panelsFeed the fabric through the sewing machineNothing to manage — the machine has an infinite bobbin
5. DecorateAdd buttons, bows, appliqué, lace trims and accessoriesNot published. We will not guess whether accessories cost coin.
6. Hand in or sell off the rackTurn the dress in, or sell pre-made dresses from your shop windowNothing up front — this is where coin and reputation come back

The loop we can verify is that handing in dresses earns coin and reputation. What reputation unlocks, and in what order, has not been published, so treat any tier list you find elsewhere with suspicion. The customer preferences page covers reading the brief.

Key terms

Standard dressmaking words, in plain English — the same terms the game uses in its interface.

TermWhat it means
GrainThe direction the threads run in a woven fabric; aligning a pattern piece with it is the predictable cut.
BiasCutting diagonally across the grain, so a panel drapes differently. An effect, not a default.
PanelOne piece of a garment — bodice, sleeve, skirt, trim — before it is sewn to its neighbours. You choose its fabric.
AppliquéA shaped piece of fabric stitched onto another to make a design. Named in the sketchbook and in the decoration list.
Off the rackReady-made rather than made to measure: the pre-made dresses you display and sell.
MannequinThe display figure that previews a garment before you cut, and how finished dresses look in the window.
NotionsThe trade word for small sewing supplies — buttons, trims, thread — as opposed to the cloth.

What this wiki is, and what it is not

Two honest limits. This is a fan-made reference, not an official one: every claim traces back to the official Steam store page or the developers' own itch.io devlog. And in-game numbers are not published — prices, unlock order, per-fabric stats and accessory costs have never been released, so any wiki quoting an exact coin price during launch week is guessing.

If something here is wrong or out of date, tell us. If you would rather play than read, start with how to play Dressmaker, sharpen your technique on the sewing tips page, and check your machine against the system requirements.